I think he’s earnt a crack from the start. I think he should be in the team from round 1. Hopefully he can replicate his midfield form from the VFL and therefore earn 20+ games
Would want to show a bit in the preseason.
Shouldn’t be pencilled in to round one by any stretch.
If he shows good form, then sure. Play him.
If not, then…hells no.
The Contested Possesion stat seems to be the buzz word around here and I thought two elements of this were of interest.
The first one is the “loose-ball get” which I think players like Martin, Danger, Pendles and Sloane would be the best exponents of it. Something that doesn’t require body mass or the requirement to put your head over the ball.
The second one is the “Frees for” which would have a huge influence on Selwood who is recognised as a contested beast but somebody who also wins a lot of frees.
Below are the definitons of all the key stats used by Champion Data. Note, we have left the self-explanatory stats blank.
BAULK
Using deception as the ball carrier to beat an opponent, by sidestepping or feigning disposal.
BEHIND
A minor score, as judged by the goal umpire. Behinds are worth one point to a team’s total score.
BEHIND ASSIST
Creating a behind by getting the ball to a teammate either via a disposal, knock-on, ground kick or hit-out, or by winning a free kick before the advantage is paid to the goal scorer.
BLOCK
Effectively shepherding an opponent out of a contest to the benefit of a teammate.
BROKEN TACKLE
Evading a tackle attempt by an opponent and legally disposing of the ball in space.
CLANGER HANDBALL
Handballs that give possession directly to the opposition.
CLANGER KICK
Kicks that give possession directly to the opposition.
CLEARANCE
Credited to the player who has the first effective disposal in a chain that clears the stoppage area, or an ineffective kick or clanger kick that clears the stoppage area.
CONTESTED KNOCK ON
Using the hand to knock the ball to a teammate’s advantage rather than attempting to take possession from a contested situation.
CONTESTED MARK
When a player takes a mark under physical pressure of an opponent or in a pack.
CONTESTED MARK FROM OPP
CONTESTED MARK FROM TEAM
CONTESTED POSSESSION
A possession which has been won when the ball is in dispute. Includes looseball-gets, hardball-gets, contested marks, gathers from a hit-out and frees for.
CRUMB
A type of groundball-get that is won by a player at ground level after a marking contest. The player must not be involved in the original contest. Crumbing Possessions can be either hardball or looseball-gets.
DISPOSAL
Legally getting rid of the ball, via a handball or kick.
EFFECTIVE DISPOSAL
EFFECTIVE HANDBALL
A handball to a teammate that hits the intended target.
EFFECTIVE KICK
A kick of more than 40 metres to a 50/50 contest or better for the team or a kick of less than 40 metres that results in the intended target retaining possession.
FIRST POSSESSION
The initial possession that follows a stoppage, including a looseball-get, hardball-get, intended ball-get (gather), free kick or ground kick.
FREE AGAINST
When an infringement occurs resulting in the opposition receiving a free kick from the umpires.
FREE FOR
When a player is interfered with and is awarded a free kick by the umpires.
GATHER
Possessions that were a result of a teammate deliberately directing the ball in the player’s direction, via a hit-out, disposal or knock-on, excluding marks and handball receives. Gathers from a hit-out are contested possessions the rest are uncontested.
GATHER FROM HIT-OUT
A possession gained from a teammate’■■■■■-out to advantage. Counted as a contested possession.
GOAL
A major score, as judged by the goal umpire. Worth six points to a team’s total score.
GOAL ASSIST
Creating a goal by getting the ball to a teammate either via a disposal, knock-on, ground kick or hitout, or by winning a free kick before the advantage is paid to the goal scorer.
GROUND BALL GET
Contested possessions won at ground level, excluding free kicks. Groundball gets can either be hardball gets or looseball gets.
GROUND KICK
A deliberate kick without taking possession that gains either significant distance from the point of contact or an uncontested possession for a teammate.
HANDBALL
Disposing of the ball by hand.
HARDBALL GET
A disputed ball at ground level under direct physical pressure or out of a ruck contest, resulting in an opportunity to effect a legal disposal.
HIT-OUT
Knocking the ball out of a ruck contest following a stoppage with clear control, regardless of which side wins the following contest at ground level.
HIT-OUT SHARK
Winning clear possession of the ball from the opposition ruck’■■■■■-out.
HIT-OUT SHARKED
A hit-out that directly results in an opponent’s possession.
HIT-OUT TO ADVANTAGE
A hit-out that reaches an intended teammate.
HOLD
Holding the ball in when the umpire calls for a ball up.
INEFFECTIVE GROUND KICK
Ground kicks that are not advantageous to the team, but do not directly turn the ball over to the opposition.
INEFFECTIVE HANDBALL
Handballs that are not advantageous to the team, but do not directly turn the ball over to the opposition.
INEFFECTIVE KICK
Kicks that are not advantageous to the team, but do not directly turn the ball over to the opposition.
INSIDE 50
Moving the ball from the midfield into the forward zone. Excludes multiple entries within the same chain of possession.
INSIDE 50 TARGET
Recorded when a player inside the forward 50 is clearly the sole target of a teammate’s kick into the forward 50. The inside 50 target player will be recorded regardless of the outcome of the kick.
KICK
KICK BACKWARDS
KICK-IN
When a player kicks the ball back into play after an opposition behind. Kick-ins are regarded as a function of the team and do not count as kicks, although they are similarly graded for quality.
KICK INSIDE 50
When a player records an inside 50 for his team by kicking the ball from the midfield zone into the forward line.
KICK LONG ADVANTAGE
A long kick that results in an uncontested possession by a teammate. If an error is made by the player ‘receiving’ the kick, a ‘kick long to advantage’ is still recorded for the player kicking the ball.
KNOCK ON
When a player uses his hand to knock the ball to a teammate’s advantage rather than attempting to take possession within his team’s chain of play.
LONG KICK
A kick of more than 40 metres to a 50/50 contest or better for the team.
LOOSEBALL GET
A disputed ball at ground level not under direct physical pressure that results in an opportunity to record a legal disposal.
MARK
When a player cleanly catches (is deemed to have controlled the ball for sufficient time) a kicked ball that has travelled more than 15 metres without anyone else touching it or the ball hitting the ground.
MARK FROM OPP KICK
MARK FUMBLED
Mark Fumbled
MARK ON LEAD
An uncontested mark taken after outsprinting an opponent.
MARK PLAY ON
Playing on immediately without retreating behind the mark.
MISSED TACKLES
Attempted tackles that are missed, allowing the ball carrier to break into space.
ONE ON ONE CONTEST DEFENDER
Being isolated in a one-on-one contest as the defender.
ONE ON ONE CONTEST TARGET
Being isolated in a one-on-one contest as the target of the kick.
OUT ON THE FULL
REBOUND 50
Moving the ball from the defensive zone into the midfield.
RECEIVE HANDBALL
An uncontested possession that is the result of a teammate’s handball.
RUCK HARDBALL GET
Taking possession of the ball directly out of the ruck.
RUNNING BOUNCE
Touching the ball to the ground, either directly or via a bounce, to allow a player to avoid being penalised for running too far.
SCORE ASSIST
Creating a score by getting the ball to a teammate either via a disposal, knock-on, ground kick or hitout, or by winning a free kick before the advantage is paid to the goal scorer.
SHORT KICK
A kick of less than 40 metres that results in the intended target retaining possession. Does not include kicks that are spoiled by the opposition.
SHOT AT GOAL
SMOTHER
Suppressing an opposition disposal by either changing the trajectory of the ball immediately after the disposal or by blocking the disposal altogether.
SPOIL
Knocking the ball away from a marking contest preventing an opponent from taking a mark.
SPOIL GAINING POSSESSION
Spoils directed straight to a teammate.
SPOIL INEFFECTIVE
Spoils directed straight to an opposition player.
TACKLE
Using physical contact to prevent an opponent in possession of the ball from getting an effective disposal.
UNCONTESTED GATHER
Winning possession of the ball uncontested at ground level.
UNCONTESTED MARK
Marks taken under no physical pressure from an opponent. Includes marks taken on a lead and from opposition kicks.
UNCONTESTED MARK FROM OPP
UNCONTESTED MARK FROM TEAM
UNCONTESTED POSSESSION
Possessions gained whilst under no physical pressure, either from a teammate’s disposal or an opposition’s clanger kick. Includes handball receives, uncontested marks (including lead marks) and intended ball gets from a disposal.
That is the key, we were 3 games off the top four with losses to Freo, Carlton and Brisbane. With the comp being as open as it currently is we can’t afford to drop games to poor opponents.
If we can bring consistency of effort the improvement in ladder position will take care of itself.
What do you mean? This team has struggled with consistent play for years, particularly against teams we have been considered favourites for. Brisbane and Carlton last year for example.
There was no better illustration of the seemingly inexplicable fluctuations in the cycle of performance and recovery than in the 2017 finals.
Week 1 we are thrashed by a rampant Sydney, with many of their players displaying above average metrics. Week 2 Geelong thrashes Sydney. Many of the above average players were well down on their seasons average metrics.
Most pundits had the view that Sydney had hit peak form and were unstoppable, especially as they had so much “finals experience” but that “finals experience” was worth little more than jackshxt
Go to week 3. Geelong, who humiliated Sydney so convincingly appeared likely to dispose of Adelaide. Afterall, Geelong had Dangerwood and had reached peak form…
Essendon suffers the same problem sometimes.
My suspicion is that the game/recovery cycle repeats, but a recovery deficit accumulates. This deficit seems to be worst in the 3rd or 4th week. Only when a team is stacked with talent and gets a favorable draw can it win more than about 4 games in a row, even when the players are otherwise in good form.
From what I have seen it is pretty impressive. They have a hand full of people taking down the stats live and then they are edited in the background and updated within a minute if any mistakes.
Or we could just do what people did for 100 years before Champion Data and just watch the ■■■■■■ game.
It’s amazing that primitive fans could even tell how good Coleman, Reynolds, Hudson, Blighty etc were without having access to stats.
And no one could spot a well organised defence without a record of spoils, intercepts, missed spoils, broken tackles, clangers etc etc.
How did they do it?
I reckon, like the pyramids, they had the help of Aliens.