Thanks for these suggestions.
As I’ve said my goal with the options and rates is to have a range or players and options selected every week. So I am trying to encourage situations where different Gamers will make different choices, not make a clear best pick or option.
At the moment each player only has 1 rate each week. It would add a much higher level of complexity and time for me if there were multiple rates for each player in each period, say for 1 week or 2, 3 or 5 week periods. For example if a player was doubtful for this week, say $8, then he wouldn’t necessarily be $179 ($8 by 5 weeks compounding) if I had to set a rate for him to play the next 5 weeks.
In terms of making the loss for not playing much bigger, say 10%. I don’t want to make the penalties so big that a Gamer cannot come back from 1 bad week - this would just make people not play after they missed on a return in a week. Remember that they already lose about 30-40% relative to their successful rivals who move ahead of them.